Early Access version 41

He cant escape, dissapear if you kill first the chickens, in Satélite fly by can escape

It can, it wobbles then go off-screen

It can, if you wait long enough

Bosses should be drop more power ups at high difficulty

Yeah maybe not

That’s (probably) because the rest of the bullets are spawned off-screen and deleted immediately. Not intended per se, but a natural consequence of how bullets are handled.

Intended, because once you kill all the chickens then the barriers and container disappear.

4 Likes

Speaking of the Clean Sweep bonus, can we remove falling saucers from the list of enemies required to be destroyed to get that bonus?

In most waves, it is manageable to intercept falling saucers but what about those waves where falling saucers can simply disappear like in Marching on where saucers go slightly upwards when falling towards the right side of the screen, Raise the Curtain where the player simply destroyed a UFO chick/chicken way too early in order to get the Early Bird bonus and Omnidirectional Onslaught where intercepting every single single falling saucer is nigh impossible without the proper weapons and superweapons?

I also think that the overall speed of the coward’s projectiles needs to be nerfed as they’re a bit too fast for such a common breed.

And lastly, can the clucker bomb get buffed overall, like more damage, range, duration, etc. They could be made more expensive to compensate for these buffs.

2 Likes

Clean Sweep is only ſuppoſed to apply to players who are careful enough not to let anything ſlip through their graſp; I think it’s fine as it is.

Not at high difficulties- the ſpeed is about perfect there.

I don’t have any complaint there, although I would like to add that I have never been remotely ſatisfied by the Blaſt of Inſtant Revenge (or whatever it’s called). I’ve juſt never ſeen it actuälly do any damage.

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What is it ?

Wave variations now have their own distinct names

For example: Pulsating Grid will be randomly named and it can be “Great Pain” ?

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No, it just means that different variations have different names.
1st variant of chicken roulette - same
2nd variant of chicken roulette - _Wheel of fortune.

The harder one is the “Wheel of Fortune”?
That is excerpted from one of the most famous game show in the history of man

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  1. Bruh
  2. No, the different variation is Palpitating Grid
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Even after the v.40 changes?

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Sadly, yes. Even with the v40 changes, I would still rather use a mine or a missile than Poultry Payback. They’re only 1 key more expensive because the Poultry Payback requires the player to die and the Mines/ Missiles still have the advantage of not robbing you from getting the “Greatest Chicken Hunter” Medal which is worth a lot of points. In my opinion, it should have a lingering effect that damages enemies, like 1000 per second to help clear up the battlefield and it should have much bigger range.

2 Likes

Not sure about the lingering effect, but range definitely is the main issue here. Keep in mind that you probably won’t get extremely close to chickens just for the sake of having this do something, and crashing into stuff won’t happen often, so the explosion will just be too far from the enemies most of the time.

7 Likes

These has been suggested before, but I don’t know if iA put these new features on their own or inspired by players:

In the firſt example, you can ſee that the range is an iſſue.
In the ſecond example, I have dealt with that particular problem, ſo the lack of damage iſſue comes to light.



Granted, the example miſſion is nigh on the maximum difficulty (but ſadly not an all-miniboſs wave in ſight :disappointed_relieved:), but given that each poultry payback coſts as much as a ſpare life or dimenſional phaſeout, requires the player to die to have any effect, takes up a loadout ſlot, and yet ſtill isn’t capable of ſhooting down a ſaucer at point-blank range, I’m not about to ſtock up on the things. They ſhould be at leaſt as effective as a miſſile.

There is one thing I’d like to point out: theſe teſts were done with pre-v.40 exploſives. Were the changes retroäctive?

Yeah, I think I might’ve ſuggeſted a “mark all as read” button at ſome point too.

Although it occurs to me that theſe are ſuch obviöus improvements that it doeſn’t really make that much ſenſe to award a medal to the perſon who happened to ſuggeſt them firſt.

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No. How could they be? :thinking:

Anyway, I’ve doubled the range again in v.42
:medal_sports: Idea

3 Likes

It’s a good start but I’m afraid that it’s still not enough, as proven by Traveller’s video, the damage is also an issue, it can’t even destroy saucers at point blank range.

It should be much more powerful than a missile, because you’re not just hitting the chickens with a missile, you’re hitting them with the whole ship and the ship obviously has a bigger payload than a missile so it can equip more explosives and stuff like that.

1 Like