Pardon me but like who?
looks can be deceiving
some hard looking DTs are actually much easier than they appear, that’s why you shouldn’t rely on the vids
get some personal experience with DT first
He means their hitbox are way smaller than the sprite.
Right. doing it is better than saying it. but I wanted to analyze this mission without depending too much on People’s behaviour in the Vid’s
I wish I can be able to purchase this liscense. if IA allowed a trial of it.
Hmm, That’s a thing I should have paid attention for.
That line killed me, not going to lie.
I was thinking about being able to downgrade items for the past week.
See this:
Lol Skill Issue.
Sad. Looks like I will have to live with it.
Was it already existed?
I wish I can be able to purchase this liscense.
financial issue
safebox appear on screen earlier during the ‘‘Over the Rainbow’’ wave
Changed in v.112 Idea
can you increase the space of DT missions
That would make DT easier, and its whole point is exactly the opposite
Skyscrapers: Enlargen safe zone
It’s purposefully slow to encourage precise positioning at its center. Otherwise you risk getting mobbed by dropping enemies.
Same thing for Chicken Fortification, Also make the bomb appear faster in Soft In The Middle, Chicken Fractals and Complex Fractals
These are fine.
A zone can be used for avoiding conflict with those rising up chickens
You mean apart those 3 huge danger zones already present?
we can get between barriers it seems
Intended
Remove toxic chickens from this wave because
No. You can clearly see the enemy types beforehand, so you should be able to anticipate the toxic cloud.
Skyscrapers: Why making this tower high
Changed in v.112 Idea
unnecessary but, can unbreakable ball barrier be used here
Changed in v.112 Idea
shouldn’t this safebox be rotating
Fixed in v.112 Bug
Love about your typo btw.
:bulb
Since both “Technological Advances” and “Shoot and Scoot” wave have a simillar work, can we have a “Technological Advances” bigger zoom version like “Shoot and Loot” did?
You mean apart those 3 huge danger zones already present?
Those 2 zones are just present to prevent the player from hitting them in the first moment of the wave, I mean of using them throughout the wave.
Also one last thing to say to ease that reverted thundercluck’s buff
make the firerate of those bolts long.
also check those wave changes I noted
- Barrier bomb for that indestructible barriers in “splat!” wave, I don’t get why killing chickens around it unlocks it when this thing exist.
- A Danger zone for stacked wave. I didn’t see one since the last time I tried it.
- A Danger Zone for Swimming in space/Do the backstroke waves. this might not be necessary but I discovered that chickens can spawn very near to the bottommost part where the player lies. and might crash with him.
- a safe zone located in either right, left, middle in Panzer Strike Wave. Because only danger zones are located in the bottom but enemies appear from above too and not any other side.
- A smaller danger zone for three ring circus because it looks it is unnecessarily big. while enemies travel towards the middle of the screen where it is something that doesn’t reach the bottom even.
- A longer firerate for the enemies in the treasury wave. despite the last nerf. the gatling and laser chicks fires too fast and do no even let a chance to damage them.
Do you want head of Master squawker change with this head as a matter of diversification ?
- Yes
- No
0 voters
Not to be mean here, but why are you so desperate for some chicken bosses to have their heads changed to something like this?
diversification
No offense but some people will think this an abomination.
but why are you so desperate for some chicken bosses to have their heads changed to something like this?
Medals?
Starbrockle:but why are you so desperate for some chicken bosses to have their heads changed to something like this?
Medals?
As a wise person once said:
that’s a fair guess actually
Guys, how do you look at the fact that the IA channel occasionally appears update videos? Would it attract more people?
Another bug (maybe): I was just doing a mission and i had very bad internet (Because of high schoolers doing finals), Anyway, The first wave was Symphony no 1 C Major and the second ton last wave was Shear Stress and then when i was at the boss i lost coonnection then i reconnected, You would expect it to go to Shear Stress or the Boss Right? Well NO, it said Wave 7 of 6 AND the wave was Symphony no 1 C Major when it was the VERY FIRST wave, How is this possible?
What about this?
Idea: Put the danger zone in To Infinity And Beyond on the top right or take it out.
make the firerate of those bolts long
No
Barrier bomb for that indestructible barriers in “splat!” wave, I don’t get why killing chickens around it unlocks it when this thing exist
It’s a very small ring, and putting a bomb in there would ruin the roundness of the “yolk”, so I decided to make them automatically disappear instead.
A Danger zone for stacked wave
Enemies always come from the side that you’re facing, so it’s unnecessary
A Danger Zone for Swimming in space/Do the backstroke waves
No. It’s obvious that enemies appear at the sides of the screen.
a safe zone located in either right, left, middle in Panzer Strike Wave
No. Panzers move slowly.
A smaller danger zone for three ring circus
No. Depending on initial rotation of ‘hub’ enemies, smaller enemies can indeed go that low.
A longer firerate for the enemies in the treasury wave
Looks fine to me.
What about this
It’s on my list, but it’s not easy to fix.
Put the danger zone in To Infinity And Beyond on the top right
Changed in v.112 Idea