now this is an update
Seriously? We tested it.
This is “Brick Breaker” wave
I know that there are some people suggested to nerf this wave. But this is my opinion about this wave.
I think iA should slow down the barrier and the ball of this wave. This is too hard when the player have to run and dodge at a same time so fast, especially is BX player. Thank you!
internet
Just buy more bombs.)
IA ,Can you make buying or selling one slot of "Auto Use Items " or "Speical Weapons " or "Perishables " possible ?
Where are those enemies ?
I suggested 2 waves for CI3 Enemies .
Yes. However, I consider the existing CI3 waves in which they appear to be weak/boring so , I have some new waves . Wave 1 Revenge of Eggs In this wave will appear some Egg ships look at the player . they will look at the player and don’t forget the egg drones they will in top of the wave . [image] Wave 2 Rockets for Fireworks In this wave will appear some rockets will go to the player and some chickens go with they. There are 9 chickens and 10 rockets in this wave . [image]
Where those enemies ?
I suggested 2 waves for CI3 Enemies .
You have to wait for the next year so he can accept more waves. and no plans for adding those just yet.
cool players dont use super wpns
My three small suggestions (it is not profitable to make a separate topic for this, so I am inserting it here)
-
I would like the first thing that we would see in the inventory after entering the store are only those items that are available for purchase. (the option to show everything in the inventory would still be available)
-
An animation showing the medals you have earned after each mission. (would show up sequentially or all at the same time)
admittedly not needed but nice to see something like this -
Multiplayer ranking
I have already suggested something like this once, but I wanted to illustrate here.
All will be placed in white frames, and the competitors on the podium will be marked with gold, silver and bronze.
you could say the suns are fake balls of energy in that wave. I also use that excuse for the Henterprise xd
ice crystals effect sticked on the spaceship in frozen wastelands
No
can the fence end point has an disappear animation
Unnecessary.
add danger zones to the sides in effervescence wave
Added to v.110.2 Idea
can you also add a safe zone in the ‘‘Stacker’’ wave
Danger zones are better. Added to v.110.2 Idea
Why did i get 5 when it literally said 3
Ideas are not implemented verbatim.
Wasn’t this for “Dr. Beaker Boss Music”
Right now it’s the only CIU-specific boss music, so the description is generic. Besides, Dr. Beaker doesn’t actually have its own music. Thundercluck does, because it’s a music-themed boss.
being mirrored in a wrong way
Chickens are never mirrored. What waves are you talking about?
why the helmet of Chicken Asteroids in ice environment has green color
The color modulation that makes the helmet cyan, makes its trim green. It can’t be helped.
the barrier just appear at the right side of the Ano zone without warning zone
There’s a Safe zone instead.
suspiciously similar waves
I missed that one. Medal shared.
It’s Dr.Beaker Music not CIU music.
Dr.Beaker Boss Music
Name music wrong of Dr. Beaker
Dr. Beaker doesn’t have its own dedicated music. This is a generic CIU boss track which might be re-used for future bosses (or even past ones)
If you need to maintain it does it mean that you plan to have another wave fever in the future
It’s unrelated. A hand-crafted mission remains a hand-crafted mission, regardless of how many new waves are added in the future.
Won’t it contribute to mission editor that you mentioned in the past would be cool to have
No, it won’t.
We already had custom mission in the inbox - bomber flight test
That was not a hand-crafted mission – it was a regular randomized mission flown with a particular spacecraft.
I think hud health bar for new barrier not necessary
But it is.
this wave is too hard to clear
Which wave?
Can this be done on BX 9?
I don’t see why not. But I have made both of these slightly easier in v.110.2 Idea
i’d prefer if the Suns can actually harm the player.
Plus it would be nice if they leave a overheat zone
Yeah, good ideas, however they’re currently implemented as a hack and none of this comes easily. I’ll think about it.
“Packing Plant” at 140% difficulty seems a bit too fast
Yeah, but it’s 140% Ok, I’ll slow it down in v.110.2 Idea
there is 2 waves that needs changes for their hardness
Changed in v.110.2 Idea
It seems that either this was done on purpose so that people spent more keys on special weapons
some waves is impossible to pass without using a special weapon
Not true. I’ve played through all these waves at 100% difficulty. But sometimes the randomizer might spawn certain combinations of enemies that I did not encounter, but which make a particular wave significantly harder.
but it’s actually much harder on rookie than it is on ssh due to lower projectile speed
It’s avoidable if you position your spacecraft directly below the boss when the attack starts, but it’s almost impossible if you start from the far side of the attack. I don’t know. If a poll shows strong preference, I’ll revert the buff.
is this intentional?
Yes
rookie difficulties
Rookie is a skill, not a difficulty. You can easily play a 100% difficulty mission on rookie.
I’d suggest IA removes an indestructible barrier between floors
I had already done this independently, but anyway.
it would be almost impossible (or just very hard) to reach and destroy the satellite container in time without dying
Well, the original idea is that you had to leave some enemies alive while you navigate inside, but I like your idea better. Changed in v.110.2 Idea
I think “Hammertime” wave should add danger zone and anomaly zone
No danger zone is necessary, because it enters from the expected direction. Anomaly zone would interfere with how the wave is supposed to be played.
‘‘Barrel Roll’’ wave. Slow enemy appearance, but needs a danger zone
Changed in v.110.2 Idea
Tower Defense, There are chickens that come from the left side and Gatling Chicks also spawn, Do you think there should be Danger Zones on where the chickens and
Chickens yes, Gatlings no. Changed in v.110.2 Idea
this wave also needs anomalies because it is boring and hard to kill the chickens
No, that would defeat the point of the wave.
is it just me or those barriers are too fast or im just too fat
Changed in v.110.2 Idea
Add more indestructible barriers to block the holes. Players might use them to skip the bubble enemies.
I wanted that as an option (c.f. Stacker wave, where it is not)
Uh…?
I’ve seen it happen before. It’s random but rare. Not sure what’s causing it.
is this unfair? or cheating
Some changes might make the game easier or harder, so it’s not technically fair in competitive scenarios. But it can’t be helped. There’s always some sort of competition going on. Nevertheless, I try not to issue updates during the knockout phase of the Galactic Cup, for example.
are only those items that are available for purchase
Based on what? Your keys? That would remove the incentive and anticipation for your next purchase.
Yes
But that would defeat the purpose of the knife attack if we can use this gap to avoid it instead of dodging it.
Also I will make sure that you have to the ability to do set up par times before making a poll.
So maybe a weird suggestion, but I won’t lose anything. So how about making a Par time for each mission, if the player acheives a record lower than it then his mission’s rewards increase by 10%. [Par time] There are over 1000 missions in this game so I am not gonna make a poll about it until I know if IA will have the ability to do that.
Update: The plan has changed. See more recent update.
Ok – I’ve made several changes to tone down the difficulty in several of the new waves. Although in most cases these waves are objectively harder than the average existing wave, don’t forget also these are waves that never been played before, and hence the optimal strategy to beat them hasn’t been discovered yet. This will come with time. As an example, The Birdhouse is far easier if you position yourself on the side of the wave enemies fly down on (rather than up). . Also, Hammertime includes a couple of safe spots, provided you know (from experience) how the hammer moves.
The v110.2 update will be released later on tonight. Ideally I’d like to postpone it for a couple of more days to collect more changes, but the knockout phase of the Galactic Cup starts tomorrow and I think it would go much smoother if everyone played this new version.
If you’re on Steam, you’ll get it automatically. If you use stand-alone, this update is optional so you can remain on v110.1 if you think there’s a benefit (there might be – it’s harder, but there’s also more opportunity for points in certain waves).
Also, I’ll try to leave it for as late in the day as possible, so that competitive missions remain fair as much as possible. Some unfairness is unavoidable with these types of changes, but I’ll do my best to minimize them. Also, Early Access
But that would defeat the purpose of the knife attack if we can use this gap to avoid it instead of dodging it.
I am pretty sure that’s why the grenade attack exists. So that you don’t stay in the gap forever. And to actually dodge.
It’s not like he fires the knife in the same time he uses the gernades, we can stay whatever place and knifes won’t hurt.
Still, that doesn’t matter. Don’t forget that the boss also moves, therefore the grenades are also thrown at different positions too, and you will eventually have to change your position no matter what.
I’ve played through all these waves at 100% difficulty. But sometimes the randomizer might spawn certain combinations of enemies that I did not encounter, but which make a particular wave significantly harder.
Remember that people who would encounter this wave for the first time or beginners would suffer heavy casualties when trying to pass it.
Still, that doesn’t matter. Don’t forget that the boss also moves, therefore the grenades are also thrown at different positions too, and you will eventually have to change your position no matter what.
But that wouldn’t still affect the mechanics where we can just stay in a position to get in the gaps, It’s not like he throws infinite gernades.
you have to the ability to do set up par times
Maybe, but who would decide what the par time even is? It’s clearly not going to be manually calculated for 22K missions. You also need to define what those “extra rewards” would be.
But that would defeat the purpose of the knife attack if we can use this gap to avoid it instead of dodging it.
I don’t think that’s an issue. It’s very easy to not completely come to a stop before the knives are thrown, in which case you’ll get hit. Still, you can use this strategy if it suits you.
Remember that people who would encounter this wave for the first time
It’s totally reasonable to die a few times on a previously-unencountered wave
or beginners
These waves don’t appear on easier difficulties.