I’ve noticed that if you die while uſing the damage amplifiër, you loſe whatever remaining time you have with it.
Isn’t this intended?
Maybe. But if ſo, I don’t ſee why it ſhould do this. I juﬅ figured it was a bug.
This is indeed intended (although a large part of why it’s intended is because it’s much easier to implement than the alternative )
I’ve noticed that generally when one uſes a ſpecial weapon, one is in a ſpot of trouble, and thus has a high chance of loſing a life. The fact that doïng ſo greatly diminiſhes the ſpecial weapon’s power is an intereﬅing dynamic, although I’m not entirely ſure why I don’t like it.
Anyway, is there any chance that there will eventuälly be a way to ſelect which kind of ſpecial weapon to uſe in-game?
Yes, that’s planned.