I know, I know, this has been suggested COUNTLESS times. But hey, everyone has always wanted Custom Missions, right? Well, here’s my proposal:
It can be CHL Exclusive, or not. If anything, some settings can be limited for non-CHL users. This will work for Multiplayer. (Single Player will be optional. Will let iA decide this)
IMPORTANT
End of Mission score and keys will be cut by 75%. Even so, the maximum amount you can walk away with is 300,000,000 score, and 1,000 keys. Custom missions are meant for multiplayer purposes, not a Farming method.
Mission Factors
Mission Codename: You name it. Maximum of 30 characters.
Wave Count: Minimum of 5, Maximum of 360. (Subject to change by iA)
Stage Count: each stage must be 5 waves or longer. (This would be the most would be 72x5 if the max waves is 360)
Starting Difficulty: Must be 0% or higher. Maximum of 500%. (Do not take this number as an exaggeration)
Final Difficulty: The highest level of difficulty the mission can reach. Must at be the same as, or higher the Starting Difficulty. Maximum of 500%.
(Starting and Final Difficulty Caps will be subject to change by iA.)
Environments: Hot, Frozen, Electric, Massive. Can choose more than one.
Mission Types: Chicken Invasion, Boss Rush, Darkness, Comet Chase, Meteor Storm, Feather Fields, Retro, Supernova, Droid Raid.
CHL Exclusive Mission Type: Double Team
(Choosing more than one mission type will make the mission a Hybrid Mission. Each Stage will choose one of the selected Mission Types.)
Optional Factors
Mission Type weight (that means the likelihood of being selected) can be edited.
Double Team: Boss Fights are replaced with Double Teams. (Should be CHL Exclusive.)
Weapon Training: Every wave, Everyone’s weapon changes to a specific weapon.
No Weapons: No Gift Boxes will drop. This cannot be enabled with No Powerups.
No Charity: No Charity Atoms will drop. This cannot be enabled with No Powerups.
No Powerups: No Atoms will drop. This cannot be enabled with No Weapons and No Charity.
Zombie Mode: Players can keep playing even when out of lives. This will affect enemy health even when disabled.
Starting Firepower: Maximum of 8. Minimum of 0.
Old School: Don’t we all miss the old days? (Food for missiles, Score for Lives.)
This can be adjusted.
Life Requirements: Every 500K, 750K, 1M, 1.5M, 2M, 2.5M or 3M.
Missile Requirements: Every 50 food, 100 food, 200 food, 250 food, 500 food, or 1,000 food.
Please, do not give me a medal for this.