It’s not the firepower advantage with a cost of worse manouverability that is a problem. I see an issue with the fact that this advantage is very unequal amongst various weapons. For example, plasma rifle gets huge boost with what feels like almost 2 two times the original damage. Lightning Fryer on the other hands feels like it didn’t get any boost whatsoever. In fact, on some power levels it is actually worse. On heavy bomber lvl 12, lighting fryer has less damage than on standard lvl 10. On levels 7 and 8 it is also weaker than normal(I didn’t test other levels).
Various weapons react differently to the heavy bomber so I can’t really predict what will happen if I balance the weapons for standard spaceship. If weapons were balanced ONLY for standard spaceship, we would end up with the same situation, but on the Heavy Bomber. That’s why I am going to wait and see what is going to happen with new spaceship.
If every weapon reacted the same way when used in Heavy Bomber, there wouldn’t be any problem. (+50% dmg buff, or doubling the volleys for all guns wouldn’t break anything.) Right now some weapons get huge advantage, while others get very little, balancing everything only for the standard spaceship would make the guns that get huge advantage completely overpowered compared to others on Heavy Bomber. So yeaa, in such scenario balancing everything only for the standard ship is kinda pointless.