CIU weapon balance program - Part 11: Summary

@1galbatorix1 Congratulations on completing your WBP series. Stellar (dare I say, eggcellent?) work!

Over the coming weeks I will progressively go through your posts one at a time and consider any changes that need to be made. Each game update will only rework 1-2 weapons, so the community can focus its testing and feedback. Once we’re satisfied with the results (or give up trying :grimacing: ), we’ll move on to the next weapon.

The only thing that I find a little concerning at this stage is that the WBP seems to have placed too much importance on making a nice linear DPS progression for every weapon, (possibly) at the expense of other considerations such as volley spread, projectile speed, heat generation, need (or not) for precise aiming, max. effective distance-to-target, piercing capability, etc.

I also think it’s ok (desirable, even) for different weapons to perform better/worse depending on the particular mission type/wave/enemy, rather than have a set of all-purpose weapons.

In any case, enough theory. First stop: Ion Blaster!

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