Soon…
oki
Finally did it!
I decided to unfortunately not make the “robes” around him, I’m already struggling with the normal clothes…
One of the hardest stuff beside the beak was the comb/hair.
Also I added Berserk chick in there so you don’t have to remake it yourself:
By the way, if anyone wondered how the chicken looks like in the front view, here you go:
By the way, as you made chick model
Can you try making Assassin and Ninja Chick?
Maybe, after I finish them, they will be uploaded to the CI4 Chicken folder.
already :O
i wonder how his eyes are coming out of the cloth
It’s been a while. I was trying to make the Mullar ship, of course, this wasn’t easy…
I had to play around with engine placement to make it more accurate tot the game, the engine shape itself was hard to do, especially the stripes…
Expect it to release soon with all models I made in one file.
And finished!
That’s how it turned out: I really wanted to improve these stripes around the engine but of course I have limits and I applied what I learned.
This gives me hope for other ships to be remade.
Woah thats a masterpiece you have made ![]()
nice @Pinanas
Awesome ![]()
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I know you are at ammature level, but is it possible for you to make strips on wings?
Heres some representation
This is how the wings look like
And this is how I am suggesting them to be
I tried to make them more like CI5, the one you sent is with paintjob textured which I didn’t do.
This was the reference image I got from the wiki:
Here the wing is flat, I’m planning to downgrade the ship to become towards the other episodes.
Also, there was a version without the yellow circle:
After seeing Pinanas’ dedication for CI series’ models, I decided to make a small part from CI4, ‘The Retro Invaders’!!!
For now I have only made one model but I will add more if I still had the energy, and so here I present:
Retro Invader - Spacecraft
In total, I have made three models
(atleast for now)
3D Spacecraft, 2D Spacecraft, and Bullet
Here is the Download Link
It has a .bbmodel that blockbench use,
a .blend and .blend1 that blender use,
and a texture file
(yes, i used blockbench because its easier for me to use it and i converted the file into blender one because all models by Pianans are, well, made in blender)
You can also see how they look in blender (delicious ik)
Special Thanks to 
Pinanas: For the motivation, courage, game files, helping, teaching, and cooperation.
(off-topic)
I have tried to make this post short because its not a separate topic but i couldn’t stop myself from writing, it makes me feel relaxed. So if you have time, you can read my process!
Why make the model?
After knowing that Pinanas is having stress, bad dreams, lots of problems (in blender) due to skill issues (not in a bad sense okay!) and using someone else’s device to make models (lets not too deep in that) I decided to help him in ‘some’ way; I always love to help others.
Why blockbench?
Blender (what Pinanas used) is used to make sharp and precise models for games and animated movies (or cartoons or series etc), while Block bench (what I used) is used to make low-poly, blocky models for Minecraft.
These are the main three reasons why is used Blockbench:
-
Complexity
Look at both apps where blender is like ‘use long devision method to find square root’ (harder / complex) and blockbench like ‘find the LCM’ (ez to understand)
Blender
Blockbench
(wierd examples ik but I love maths) -
Experience
Another reason is that I have used Blockbench in the past to make a few models as you can see here:
-
And the last reason, Retro enemies are pixelated = easier for me to make in blockbench.
Preparin’ the Assets
After seeking help from ‘YOU’ guys, I got the .tga file of all retro enemies (thanks again Pinanas). I edited it out (Cropping, resizing, Hue changing etc) I got this
The only asset i needed is in my hands
(I remember having hundreds of assets while making platformer mode)
Now I need to work on the prototypes
Prototypes
Instead of directly going into Blockbench, I decided to make several prototypes of the models in Minecraft. Because it’s a bit heavy and I needed to open several apps at the time (Minecraft, Photo editor program, Discord, Chrome, and Blockbench) I decided to switch to a Builder-Friendly version (Lets not go too deep in that).
I made a texture pack that replaced a few blocks so I can make prototypes. After sometime, I made two models: first one has a wing while the second one I made without the wing and it looked more precise to actual reference.
I asked Pinanas which one is better and if they needed any modifications. We finalised on the first one and decided to move the wing a bit backwards (you can see this in above image and compare it to the final model). Idk why but this ^ image is 14 MB so would take some time to load.
Modelling
This was not gonna lie, the most fun thing to do in the whole project. Hardly an hour later I made the main (3D) ship. The 2D ship was just 3D one but flat. At the End, I opened CIU and opened play retro missions to see bullet which took under five minutes.
All the models ready, I imported them to blender because it was the main app where Pinanas was modelling so I just had to import it.
The End (very off-topic)
I took a few screenshots and am currently writing this post. yk what, this is actually a full topic im just dragging this. Oh, you can skip reading all this tho xdd. i bet someone is even reading at this point.
yk what, lets do a secret message here. If you are reading till now, in your post under this include two full stops / periods “..” or two exclamation marks “!!” so i know you have read till the end.
Thanks for reading and thanks again Pinanas for helping me <3
.. nice..
They aren’t “bad” dreams, that’s just what I got when thinking a lot of 3D stuff!!
As CI game engine has 3D support but it’s unknown if it supports importing 3D models.
And that part which got to me.
These dreams aren’t bad, I sometimes like them and wanted to see them irl..
Good try, I appreciate you. My wish is to create 3D models like that.![]()
























