Chicken Invaders Collection BETA (Steam)

When It is available for pc what will be the cost in dollar?

Maybe if more people want it but all stuff in the collection will get ported to the episodes anyway also:

3 Likes

:sob:

(disable summer edition)

Don’t forget the Nintendo Switch versions as well.

The intensity of glow around the Earth should be reduced? (CI5 - Chapter 1 starting scene)

what is this for?

image

Missle

1 Like

Special weapons (missiles, mines, damage amplifier, etc)

1 Like

This’ll be probably fixed, but it’s worth noting that the recent translations of new lines didn’t transfer to this collection.

1 Like

This error pops up everytime i open the game

to fix it i have to go to C:\ProgramData\InterAction studios\xbox_steam\steam\26 and delete everything which resets the settings

2 Likes

The player ship has a bit of Thrust Vector Control on it (I had to look up what that was because I couldn’t remember the name)

I’m not sure why but the game no longer registers my keyboard, or even the controllers (they’re “PS1” according to Steam)…

Both keyboard and controllers work on other stuff other than the game tho. Even CIU doesn’t have this issue. Also, resetting controls to default didn’t help.

The weapon pods of spaceships move up and down as you move laterally, for realism. This has been a feature in CIU for a few years now and has also been ported to the Episode remasters.

TVC is exclusive to CIU and different in that your whole ship rotates as you move laterally, and so does your weapon shots. This is what lets you shoot in corners as its store description reads, unlike the “bit of Thrust Vector Control” you mentioned.

1 Like

InterAction_studios can u accept my playtest pls

Kinda complicated but when it released on steam, is it accessible for dlc owner or we need to buy it again?

It won’t be even on Steam. It’s just there for testing.

There’s a feature which makes this possible on Steam that makes you after buying an game or more, it allows you to get that other game and veca versa.

That’s not possible. Multiplayer requires Steam networking, which is not available to games outside Steam.

That’s an acceptable price to pay. I suspect that having separate key balances for each Episode would be worse from a player experience perspective.

There could be various levels of integration between separate Episodes. I have decided to keep them as separate as possible. Ideally, I would make even keys separate, but see above.

I really want to avoid adding new features. There is much more work to be done, and time is running out. Xbox must be out by the end of the year.

They are in Options → Gameplay → Multiplayer

Fixed in v.27 :sports_medal: Bug

Fixed in v.27 :sports_medal: Bug

Changed in v.27 :sports_medal: Idea

Tutorials are separate, yes, but you can just quit them at any point.

That’s intended. UI code would get too complicated for selecting moving targets.

Not yet. I first want to see key yields.

No, just quit it immediately.

Well, why did it “time out trying to connect”? Can you replicate the error reliably?

Anyway, fixed in v.27 :sports_medal: Bug

Odd. The game only uses GameInput v.0 . Which version of Proton have you selected for the game? Can you try selecting some other more recent one?

At the menus or in-mission? What are you using the mouse for, and what the keyboard?

(partially) fixed in v.27 :sports_medal: Bug

Fixed in v.27 :sports_medal: Bug

Allowed.

Already fixed above.

This is due to this change, which has not been propagated into CIU yet:

:gear: Translations: PROGAMERHINT and ANONYMIZEHINT: Detached “(requires logout/login”) into their own separate phrase (REQUIRESLOGOUTLOGIN and REQUIRESMISSIONRESTART)

Tried fixing this, but was unsuccessful. UI elements don’t have custom code to control how they connect together – instead, heuristics are used depending on the direction the player pressed, and how close other elements are. Mostly it works, but there are edge cases like this where behaviour is counter-intuitive.

Fixed in v.27 :sports_medal: Bug

That text will be English-only.

Fixed in v.27 :sports_medal: Bug

That’s correct. I don’t know why you’re getting error 0xd0000034. Tried a quick search, but no clear fix.

But you can otherwise use the keyboard to fly around?

I am uncertain about Microsoft’s Xbox policy, but I’m heavily leaning towards no.

Eh, fullscreen is problematic and will be removed together as an option in the near future.

Something needs to play, and this was the most appropriate thing.

Changed in v.27 :sports_medal: Bug

Fixed in v.27 :sports_medal: Bug

Allowed

I think this has been fixed together with the default painjobs.

Which one is that?

CI3 starts at 0

allowed

Already fixed above

Changed in v.27 :sports_medal: Idea

Later. Right now they interfere with my stats collection.

I have removed that option from DirectX 12

Nooooo, that’s a bug.

Fixed in v.27 :sports_medal: Bug

Will revisit in v.27. I’ve instrumented the code to actually crash whenever keyboard input is lost.

What exactly does this mean? Are enemies/projectiles in the mission not where they appear to be? Does the game crash?

Do you still get this error after rebooting your PC?

Not possible.

Fixed in v.27 :sports_medal: Bug

Fixed in v.27 :sports_medal: Bug

Fixed in v.27 :sports_medal: Bug

“Minor”? :sweat_smile: :sweat_smile: :sweat_smile:

Only if it’s ever released independently on Steam. Which I have no plans for, and would actually cause a lot of confusion and potential disappointment (especially for players who own individual Episodes)

Hmm.. I just fixed a couple of bugs by making prices vary per episode (so starting weapon and background is free for that particular episode). If unlockables are made shared, this solution will no longer work.

Full screen will be eventually removed as an option.

Yes. Like medals.

Fixed in v.27 :sports_medal: Bug

There are plans for PlayStation and Nintendo Switch after Xbox is done.

Wait until it crashes again, then send me:
C:\ProgramData\InterAction studios\xbox_steam\steam\26\xbox_steam.cfg

and

C:\ProgramData\InterAction studios\xbox_steam\steam\26\xbox_steam.log

Do you have the same issue after a reboot?

CIU uses DirectInput. The Collection uses GameInput (to be in line with Xbox), which is clearly… (ahem) lacking in several areas.

11 Likes

I have made a change in v.27. Now, if there are problems with the sound, the game will not crash (but sound may stop, freeze, or turn to noise).

If you notice any of these happening, quit the game and send me this file:

C:\ProgramData\InterAction studios\xbox_steam\steam\27\xbox_steam.log

9 Likes

With the current unlockable prices it might be preferable for them to stay shared, otherwise the total cost of everything would go up almost 5x and the playtime required would go up to 70-100 hours.


Since the backgrounds already have a Default option, maybe it’d be enough to just add that to weapons as well? And maybe whatever happens to be the default option (for example CI1 Background in CIep1) could just be hidden in the episode where it is the default, only available for purchase in other episodes

4 Likes

that’s the icon for squadrons



these are mine, names are wrong (maybe orandza is correct)