can you do like pop-up, that things creeps me out.
Funnily enough the fork doesnβt follow the ship if youβre controlling it via the keyboard, not sure about gamepad though yet
edit: Apparently if you unpause using the keyboard/gamepad, the cursor disappears, if you unpause using the mouse, it stays there
Playtest is broken on Linux, apparently due to a GameInput error:
Odd because the GitHub page for GameInput says WINE has been supported since version 2.0 (itβs now on version 3.3).
If I figure out a solution Iβll post it here, though Iβm aware playing on Linux is not an intended use-case and not supported.
maybe some required libraries are not present by default on Proton? thatβs what the error is implying anyway
When using keyboard and mouse simultaneously, the cursor wonβt appear (the buttons still wiggle when hovering) until you Alt-Tab.
But why our pizza spacecraft is not themed in each episode? (Only tutorial spacecrafts are themed)
Can the tutorial only appear in the menu once, after pressing play?
Go to Windows Settings β Apps β Installed Apps β search for βgameinputβ. What do you see there?
okay so in multiplayer session, after the cutscene ends the keyboard seems to be disabled and I canβt chat, move or shoot or leave the game (the mouse still works btw)
Emojis strike back.
I saw this on @ScarletCuboidsβs screenshot, why is it not centred?
Shouldnβt the buttons be moved away from the screen edge enough to prevent the glow cut-off, or is it fine this way?
Mullers are CIU-default for some reason, is this some collection quirk?
i did ci3βs tutorial, after that the game sent my back to game selection screen. it appears that i still have to do the tutorial again for ci2, 4 and 5.
canceling a few times seems to no longer force the tutorial though?
i tried navigating using keyboard and the cursor is permanently hidden, i can still hover over buttons and interact with them. in game i can control the ship normally. unfocusing the window makes cursor reappear again.
Im not playing right now so can i play ot tommorow @Pinanas
We definitely need some way to mark the changed lines in-game because this is becoming ridiculous. Mission restart is duplicated because of that (also it doesnβt seem like the game uses the latest snapshot of the translations, because ru is 100% translated at the moment This line isnβt even translatable for some reason).
Pressing keyboard β here jumps to the bottom checkbox first for some reason, then to the right arrow button.
The contrast (or rather lack of) in these texts is painful.
It is weird to have to scroll down by selecting the edge button and clicking it instead of it scrolling down automatically according to the selected UI option, but I guess this is a technical limitation.
Are touch controls supposed to be displayed?
Language screen button container cuts the glow off.
Shouldnβt the βlegalβ text include xboxβs ABXY and other stuff? I know that many PS games have some text for PlayStation-related symbols and names but I donβt know if the same applies to xbox.
Why is Revenge of the Yolk the one thatβs selected by default?
Text goes into the image a bit (episode selection screen).

that whole text dont exist in ciu so that phrase remain untranslated.














