The reply in above already said that
The game is consistently crashing on the game selection menu, this only happens after the games are loaded, as the back button still works completely fine.
I didn’t have this problem when I first launched the game and now no matter what I do this just always happens now.
Ok so a weird bug ive encountered, the game doesnt want to start when i press start it shoes the loading screen normally but then once it loads the episodes, the game crashes, i tried everything, windowed, full, vsync on and off, and nothing happened i checked my directx and it was 12 just like how the game supports
Oops, sorry about that. It has been fixed in v.35 (see below)
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BETA v.35.1.0 is now available.
You can skip/warp around waves: Press SHIFT+keys 0-9, -, = to set chapter (from 1 to 12), or press 0-9 keys to set wave in chapter (from 1 to 10).
You can also press Ctrl+K to add 100 keys (only works on screens where your key balance is displayed).
Note: v.35 will not upgrade anything from any previous version. This is expected.
I think it’s pretty late to report this but is it intended that 360o chickens use CI3/4 head and not the original CI2? It felt weird and a bit out of place, especially with it having sleeves which wasn’t the case in the original.
Another thing is that both Easter and Thanksgiving don’t use the original assets from the original Episodes e.g CI4 chicken in Thanksgiving don’t even turn into turkeys
CI4 already have turkey, rabbit, they just need to be ported to the Episodes easily.
Last thing is the idea of “Classic Cuisine” what it does it just changes the food to how it looked like in CI2. The idea is directly inspired by a mod I made before.
These are just minor changes but it gives it makes it feel more like the original episodes IMO.
Ctrl+K isn’t doing anything for some reason, even when I’m on a screen that clearly shows my key balance.
I tried the SHIFT + 0 - 9 to unlock chapter, but it seems not working.
You need to be “playing a wave” to skip chapters / waves. It’s not possible to directly unlock them.
AFAIK, they do indeed use the CI2 head, however the head shape has been stretched in order to look good from all directions (in that body posture, the original CI2 head only looks good directly en face).
I need to maintain consistency between stand-alone Episodes and the CIU DLC.
I forgot to put that in v.35 ![]()
I think I should make a clear comparison…
Differences:
- Eyes are abit leaning to the head
- Different Beak shape
- Different comb alignment
It would be weird for them to use the same head. Also I find adding the sleeves is a weird choice considering all other chickens in CI2 never have sleeves.
Also about the actual ci2 chickens, their pupils always look downwards making not looking at the ship correctly.
Ah right, I had a look at both models and you are indeed correct. Nevertheless, the rigging for the animation is complicated and the head is not easily replaceable. Allowed.
Allowed.
thanks alot it actualy works now
i don’t know why the collection beta is closed, if you plan on releasing/finalizing the collection, let me give you my final suggestions
(ci2) ive noticed that meteor showers conjure a bit too late so that it’s impossible to get the early bird bonus (i don’t know if difficulties make a difference i tried on rookie on a normal playthrough)
(ci2 xmas) the falling snow in cutscenes should be in-mission too (applies to all editions that have objects falling)
let’s play a game, what’s wrong here?
there should be a period at the end of the first sentence
(ci3 xmas) ufos (close encounters) should have a jingle bell sfx when they move just like ci2 instead of the regular ufo sfx, and their explosion should be changed
(ci3) in the meteor cutscene the meteor that hit the hero’s windshield doesn’t have the same explosion as the in-chapter meteors
(all episodes) in the “Keys” tutorial, what’s the point of dropping 3 keys when they and/or anything numerical don’t count to your stats?
(xmas) is it intended that ci4 and ci5 have different alien container textures?
change the color of the warning and the explosion
the satellite open slot color isn’t cohesive with the ship design
(these reports were made for the mobile version of the episodes, which is the same as the collection)
Omg





