Hi InterAction Studios and fellow recruits,
I’d like to propose a new game mode idea called Chaos Mode – a challenging and unpredictable gameplay experience designed for veteran players looking for something fresh.
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What is Chaos Mode?
Chaos Mode is a mission modifier or standalone mission type where each wave applies a random “chaotic effect” to shake up the gameplay. These effects can change how the game behaves – from enemy movement to player weapons, environment changes, or interface limitations.
Examples of Chaos Effects:
• Random weapon swap every 5 seconds
• Inverted controls
• No HUD (you can’t see your score, ammo, weapon level, etc.)
• Enemies dodge your projectiles
• Bullet speed is doubled
• Slow-motion or fast-forward waves
• Zero gravity: projectiles and enemies float weirdly
• Every chicken explodes in a mini-blast radius
Each mission can have a fixed list of effects per wave, or pure randomness every time you replay — like an “infinite chaos” challenge.
Why add Chaos Mode?
• Gives players new ways to test their reflexes, memory, and adaptability
• Makes missions feel unique on every playthrough
• Adds variety beyond standard mission types
• Ideal for limited-time events or weekly challenges
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Possible Rewards:
• Unique medals for completing Chaos Mode without dying
• Cosmetic unlocks or ship skins only available through this mode
• Score multiplier to reward risk
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Hope you find this idea interesting! Would love to hear your thoughts or see it added to the game in some form.
Fly safe (or not, in Chaos Mode!),
My ingame: Cường Bầu