I was tryin to make absolutely white ship and found that some transparent dots appear while ship is in special sprite. That affects tail wing and fuselage.
Video:
It’s almost impossible to notice on dark or grey colors, in this video I use the whitest able base color.
Those ‘dots’ are in fact rivets and their presence is intentional. However, the ‘blinking’ (that is, rivets becoming dark) is a very-much-not-intended rendering error. I’ve noticed that there are also other single pixels that randomly go dark for a single frame.
These errors seem to be baked into the textures themselves. Very odd. Will investigate.
It is indeed a rendering error, but there’s nothing wrong with the 3D model. I’ll have to work around it somehow, but I haven’t come up with a good solution yet.
I’ve made a note about this, but there’s no ETA on the fix.