Well… so basically both booster it’s kinda complicated. So let’s go straight into the concept.
Compensator
As you can see, the booster will give you something after a specific number of kills. Here’s is the image, with two mechanic option:
Charger
A booster that will give you the ability to use a special attack after a specific condition, reaching a specific kill-count or charging the accumulating bar to the maximum level:
The special attack you use will fire out an energy ball with can deal direct damage and chain-linking small damage; it’s can pierce through objects and enemies and travel very slowly, like this image below:
Poll:
Now is the time to decide how the boosters should work.
Mechanic for Compensator:
- Heating Mechanic
- Accumulating Bar Mechanic
Mechanic for Charger:
- Kill-count Mechanic
- Accumulating Bar Mechanic
Kill count decided for Compensator:
- 20 kills
- 30 kills
- 40 kills
- Comment
Kill count decide for Charger:
- 20 kills
- 30 kills
- 40 kills
- Comment
Special attack damage:
- High
- Medium
Overall thought about this idea:
- Neutral
- Bulky Mechanic
- Too Overpowered
- Too Underpowered
- More…
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