New Mountable: dying only costs you one of your lives and you can keep shooting. Invincibility frames after taking damage or not is your choice IA4.
Shops: if im in a system where a gus’s gas exists the fuel i buy from the general store should have the price of that gus’s gas im near to, and it should consider the fluctuation price too.
Though this might go against some of the adventuring tone of the game. It’s just cute to park by a gas station and fuel you spaceship.
Queue travel: queue traveling between star systems.
Like when you hold control and select two files on your desktop, here you can select two systems and have your spacecraft travel between both. Would still not make off road obsolete since it’s the same as interstellar travel and is still as slow.
Weapon: a mish mash of everything.
This weapon will shoot any projectile based on the three last gifts you grabbed.
Im not too deep into the mechanics of this game so I could not talk about the damage it should deal or the fire rate.
Daily reward system: gives daily rewards like food, keys, insights since they’re already cheap, +1 firepower for that day, lives, mountables, score and perishables, one-time use satellite for that day, if the spaceship can hold more than 2-3 satellite they will get two (too op you might wanna consider one satellite over this one).
If a player plays for a year or more, they will get a random space ship as compensation for their endurance and loyalty to the united hero forces, preferably one of the lower tiers of space ships. Also too op but one year should be worth it right?
To make sure no one exploits these daily challenges, you must make sure the week prior, they had played the game enough through the scores, keys, food they’ve achieved or missions they finished which could again be exploited by playing short mission. For that, you just count the amount of waves they’ve finished.
e.g 50 waves finished the player will be qualified, or something similar just to make sure bots don’t exploit it.