I don’t know if the planetary missions are currently in development or not but still
I’ll fire out some of my ideas just to make the development easier or harder idk
Upon starting the mission, you’ll start descending from space to planet and start moving slowly through the whole mission (including bosses)
enviroments:
Alien planet will have a random colored surface with clouds if it’s possible
Terran planet will have green, rivers, maybe ocean and clouds
Barren rock/artificial moon will have moon surface
Frozen Wasteland will have a blizzard and ice surface
Gas giant will have just somewhat like alien planet and smokey
Inferno will have scorching hot and lava surface and your screen will have the “heat mirage” thingy
Sun just like inferno planet but just bright surface
Game mechanics:
Waves: there will be 5 waves for minimum and 20 waves for maximum
if the mission have more than 10 waves then there will be a mid boss and it’ll not change the music (only the final boss changes)
Right after finish a wave will instantly start the next wave
Waves will not show what wave is it and the chickens spawning will be absolutely random and it could spawn in these formations:
- Top to bottom
- Left to right and right to left
- Curvy
- Three by three formation
- Reinforcements formation
- A random strong chicken comes in attack and escape
- A Gatling chick
- Chicken interception formation
- Chicken interleaving
- Asteroids
- Random lightning strikes (only in electric plantets)
There more the difficulty, the more chickens in the wave will spawn
If you’re successfully completed the mission, the text will say “Captured and Secured!” instead of “Mission Complete!”
There we go, like that and it’ll probably make your development easier…or harder idk
You members should suggest your ideas too